Nine Gems of Virtue

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Meeting the King
That was interesting

Our heroes are in the castle and they finally get to meet the king, an old man on a simple wooden throne. The only extravagant thing about him is the large ring he wears. After scanning over the party he notices a few things and quickly assigns a few members long lost family heirlooms. It turns out Nik is related to royalty. After this small matter is settled they go to seek council with the king, but it seems he is already talking with someone. The person talking with the king is one of the Guides, judging by his hood and demeanor. Suddenly, the hooded figure stabs the king and runs past our heroes. Nik and X begin trying desperately to heal the king, but he was stabbed with a poison dagger, and he seems to have no will to live. The rest chase down the assassin, trying everything to slow him down and capture him. They grab him close to the door, but he teleports away.

The city guard begin to investigate all persons in the castle, and they settle on our heroes as the prime suspects. Due to a lag in the political justice process, our heroes manage to run out of the city. The last clue they get as to what happened is the Guide they traveled with telling them where the Guide’s main base is in the mountains.

The party heads up the mountain range and after fighting many monsters they come across the Guide’s temple. Ariana, Marie, and Jeffery head into the temple to get some information, but then quickly get caught in a errand to seal up a portal to another plane. After arriving in the other world Jeffery quickly gets stoned and drunk, and then finds a few of the items needed to seal the portal. They kill a rage drake and use its skull to carry some lava needed for the sealing ritual. Then they meet a demon reigning over this world, he gives them a gem holding his being so he may travel throughout the world they came from.

After sealing up the portal our heroes get information leading them to the sea side city of Seasidia. This is where the lover of the assassin is known to live. Now our heroes are off through the valley path through the mountains to the northern seas.

At the City
New people what?

Featuring new characters Nik the Wizard, and X the Cleric.

Not much to say, but two new adventurers are the focus of this session. A pair desperately trying to get into the city walls to see the king, end up fighting a group of goblins holed up in the underground of the city. They find a few interesting magic items, including a bag of holding and a bizarre gem holding a trickster spirit. They then find a small underground zoo who, interestingly enough, were using the same type of chains the goblins were using on the dragon. They find a bear and befriend it, its name is Stephen apparently. The pair sneak into the city using the underground, and convince a local group of bandits to go work as guards on the farms, because otherwise they were going to kill them.

Ultimately they get to the castle at the same time as the rest of the group, what a coincidence.

Drugs and Dragons
Just when they thought it couldn't get crazier

Introducing, new character: Jeffery the Warlock

Our heroes finally come to the beginning of the end of their journey, and rest at the riverside town of Riverside (It will become apparent that the people of this continent are not very imaginative). They meet up with a heavy drinking warlock, who the hooded Guide takes great interest in. Par for the course, in the middle of supper, the group is attacked. It seems everyone has been poisoned with a dangerous substance, Psychic Poison, said to be have been created by demons of madness. Luckily for our heroes, they have already been exposed to this substance in the form of their initial test. Jeffery the Warlock, however, is knocked out cold. Jeffery is sent through a series of chaotic trials, in which he is disoriented, yelled at, and blasted with fire multiple times. In the land of the conscious, Ariana and Marie are valiantly battling the attackers, and they quickly dispatch them. The night is safe, as Jeffery wakes up and cracks a one liner.

The next morning holds much excitement as well, it seems. Our heroes are drafted by the local guard to protect the town from goblins and orcs holding a battle in the center of the village. The situation gets far worse when it is seen that the goblins have captured a young red dragon by means of magical chains. Since our heroes are a quick thinking and kindly bunch, they work on breaking the chains to free the dragon. Thankful for being freed, the dragon then dispatches the remaining goblins and flies home. After a quick cleanup of leftover orcs, our heroes begin talking with the Guides. Jeffery has been recruited into their team, and it is obvious to the Guides that someone was helping the goblins, most probably those who poisoned them last night.

But the time for talk is over, and now the caravan must cross the river and ride across the fields of Giving to the great city and the king.

The Journey Begins
Time for a new adventure, new friends, and new enemies.

We begin with our heroes (Ariana the Bard, and Marie the Rogue) traveling across the Great Bridge, a massive structure miles long and at least a mile wide. They are on a pilgrimage to see the wise king Solomn and his Gem of Wisdom. It is a long but simple trip, through common trading routes. In the caravan they are with there are a noble family, a peasant family, some merchants, a pair of drunken mercenaries, and one mysterious hooded traveler with a shady disposition. The group of them head on out into the open road after crossing the bridge, but the first stop at camp brings new troubles. Our heroes wake up in a bizarre dream world with no obvious way out. They are put through a number of challenges, which they easily pass due to their cunning and wisdom. However, some of the nobles are not so lucky, they have lost a young couple who were caught in their own greed.

It is revealed that the hooded traveler is part of the king’s personal guard known as “The Guides” and he was the one who poisoned the group, causing them to partially travel into another plane. He explains it as necessary to test them as dark times are upon the kingdom, with the goblins and orcs battling constantly and the dragons being more and more active, but there is obviously things he isn’t telling everyone.

The group moves past the loss, as the journey isn’t even half way over yet. Of course, nothing is ever simple, and the road to the next town is blocked by a horde of goblins. Our heroes decide to take the caravan around into the shallows of the forest. However, they are quickly assaulted by a pair of giant bats. Unluckily for the bats, our heroes are trained adventurers, and they quickly dispatch the monsters with ease.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.